AI Insights · Timothy · July 2023
Top 5 3D Anime Games on Android in Australia: Q2 2023
Explore the performance of the top 5 3D anime games on the Android platform in Australia during Q2 2023, including weekly downloads, revenue, and active user trends.
In Q2 2023, the performance of the top 5 3D anime games on the Android platform in Australia showcased interesting trends in weekly downloads, revenue, and active users. Here, we delve into the metrics for Honkai: Star Rail, Genshin Impact, DRAGON BALL LEGENDS, Summoners War, and GODDESS OF VICTORY: NIKKE.
Honkai: Star Rail
Honkai: Star Rail saw its weekly revenue peak at around $174K in early May, with a notable decline to approximately $28K by mid-June. Weekly downloads started strong with about 15.6K in late April but gradually decreased to around 1K by the end of June. The game's weekly active users spiked to nearly 15.8K in early May and settled around 12.3K towards the end of the quarter.
Genshin Impact
Genshin Impact experienced fluctuations in weekly revenue, peaking at approximately $60K in mid-April and stabilizing around $21K by the end of June. Weekly downloads varied, reaching a high of about 2.1K in mid-April and ending the quarter with around 1.8K. The game's weekly active users hovered around 30K throughout the quarter, showing a slight increase to approximately 26.5K by the last week of June.
DRAGON BALL LEGENDS
DRAGON BALL LEGENDS showed a significant increase in weekly revenue, peaking at about $42K in mid-June. Weekly downloads were relatively steady, with a high of around 1K in early June. The game's weekly active users remained consistent, averaging around 10K to 12.5K throughout the quarter.
Summoners War
Summoners War had relatively stable weekly revenue, peaking at approximately $31K in mid-April and ending the quarter around $22K. Weekly downloads were low, averaging around 100 per week. The game's weekly active users maintained a steady number, averaging around 4K.
GODDESS OF VICTORY: NIKKE
GODDESS OF VICTORY: NIKKE saw its weekly revenue peak at about $26.5K in late April, with a decline to approximately $12.6K by the end of June. Weekly downloads varied, peaking at around 824 in late April and stabilizing at about 507 by the end of the quarter. The game's weekly active users showed a notable increase, reaching approximately 10.1K by the end of June.
These insights are derived from Sensor Tower data. For more detailed analytics and deeper insights, visit Sensor Tower.